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Warning!: huge post ahead!, (well. not that huge anymore, had to cut it down (why? not sure..) i want to give the Denmark experience a whole blogpost :) )

Hey there people! long time no see you (yeah trying to be nice so you forget I’m lazy enough to not to update very often), I’ll try to make a little resume about what was my life about the past month, lotsa stuff happening! chronologically:

  • The Apricot Open Game have a new name! and a member less :)
  • New courses at the Blender Institute! during July, to the classroom again! :)
  • Denmark!, at the end of July the Game Development Camp 2008 took place in the Aalborg city, at the north of Denmark, and I was part of it! :D (awesome experience i had there, full blogpost soon! is already written it just needs some tweaks and photos, and time..)

Now lets go deep in the topics..

Apricot: Yo Frankie!

Yo Frankie!

Yo Frankie!

Apricot Open Game, now officially called Yo Frankie!, with 2 episodes: A Furry Vendetta! (developed completely in Blender, using the Blender’s built-in Game Engine -BGE), and Funny Furry Frankie! (or something like it, it uses the Crystal Space engine), as I said in the last blogpost, the game project that was supposed to run under Crystal Space only, finally will have two versions, both with Frankie as main character, some furry animals running around, in a “Big Buck Bunny-like” environment, but there will be *big* differences on them.. gameplay wise mostly. Right now I could only tell about the BGE version, because I’m not totally up-to-date with Crystal Space, and is (is?) being developed during August too.. so not sure what is its state by now, I guess the next blogpost will be about the finished game, once I get home (one week from now..!).
One less member!. While we (the artists in the team, Chris and I) switch to BGE, Pablo Martin, “Caedes” decides to leave the team, why? don’t know! I don’t see him since mid June (although he promised to go with me to Barcelona, he didn’t go and I had to give mine and *his* presentation.. nice hu? but it was fun.. thanks to the very nice people over there).
Anyways.. nowadays is not very clear how many/who is working in the game, would like to clearify it here since is an important aspect (most people thinks that they are about to play a game made by 6 people -full team, and is not even close to that):

  • Project started back in Febreuary, 6 members: 2 artists, 4 developers, in March the Art Director (Qaareb) leaves the team.
  • April 8th, I’m officially part of the Apricot team, in the Blender Institute (Amsterdam).
    Again: 6 members: 2 artists, 4 developers.
  • End of May, the 2 artists in the team decide to use BGE as alternative, since the Blender to Crystal exporter wasn’t good enough, it made the workflow very slow, along with the entire project slow.. Now the team would be: 3 Crystal Space guys, using the art we made in all that time (and the one we would be making the next months), and in the BGE side, 3 guys: 1 full time artist (me), Chris would be sharing between art-making and BGE logic/python (since he is very good with the game engine), and Campbell Barton, our full-time programmer, bugfixer, and he ended up making almost all the logic!
  • Middle June, Pablo Caedes decides to leave the team (not officially, but.. not going to work is a way to leave the team, isn’t?). CS: 2 developers. BGE: like before.

The project was supposed to finish at the end of July, so for the last month and a half, the Crystal Space team had only 2 developers and the art/animations we were making. While we continue with the BGE.
End of July, every one but the 2 artists go home, the CS team would work from their places, and Campbell will work a full month online from Australia. Chris and I will stay whole August here in Amsterdam to wrap up the project, make documentation, DVD and website.

That’s it!, just wanted to leave things clear, and say to people that the game you will play is not made by 6 people, 6 months, the Blender Game Engine version of the game that you see here, is only 2-3 months of work, June, July, and August.

Blender Institute: Courses!

Blender Institute

Blender Institute

Yep! courses time once again!

Luckily, no more bones and rigging!, this time was about one of the topics that I enjoy the most, Compositing!, we went through the nodes, render passes, make effects, color correction tools, using masks, add depth of field, mist, motion blur (vector based), create videos with the Blender Sequence Editor and a lot of things more that I can’t remember now, we managed to put all that in a 4 hours class, thanks to how fast they learn and that this time was only 2 people in the room (and me =), one was from here (Netherlands), and the other one was from Germany. A big cheers from here and thanks for making me feel so comfortable with the class! :D

ARgarhrahghahghh <— Yes, there are only 5 days left to finish Yo Frankie!… 5 days! in a week I will be back in Argentina!, aargghh 5 days.. to make a DVD.. a website.. and finish the documentation.. eeekkk ..  what if I jump over the window or so? mmmh would get hit by the bikes.. err this days are stressful.. but then is all relax for a few days.. relax..

Cheers to everyone and THANKS for the nice emails about the game and everything!

PS: by the way! there is an article about Yo Frankie! (only spanish, sorry), in the first edition of the EichNews magazine, sadly because of the lack of time I couldn’t give a interview, but is good information for those who don’t follow the blog, and lotsa images.

PS2: The other day I gave an interesting (you’ll see why) video interview at Blendernation, check it out!:
http://www.blendernation.com/2008/08/22/apricot-blender-beer-tai-food/

peace and joy for everyone!
venomgfx

Swim Merlin Swim!, in PSD Mag.

Swim Merlin Swim! and Fraka! in magazines! :D

Howdy! ufff more than a month without updating..  ok.. let’s talk a bit about how things were in this time.

After some problems with the argentinean post system (surprise!), I finally have PSD Mag in my hands!, It even comes with 2 CD’s!

The image appears in 7 pages (!), including the frontpage, and printed in 2 CD ROM’s. Swim Merlin Swim! en optic format :)
To be honest I *never* imagined something like this, I’m really happy/shocked with this.

Following this, now Fraka! just appears in another magazine, this time is GoMotion Magazine, wich is about Animation and 3D only.

Here below an screenshot of the article already edited and ready to hit the streets. While I wait for the printed version to travel here :) Fraka in GoMotion Magazine!

Festival of VideoGames NLGD

NLGD

On the other side, also during 19/20th June, the NLGD! festival of VideoGames wich occurs annualy in Utrecht, Netherlands. Where people and companys get together to see how the “videogamer-ers” industry is doing in Europe.

Utrecht is beautyful!, just 20min train from the Amstel station in Amsterdam, at first sight is very similar to Amsterdam, but you can see how old it is, it has this awesome church! ghotic style veeery nice, it started building somewhere in 1300 , and is the taller old tower in all the Netherlands.

Corona!Our Stand was just in front of Nokia’s, I almost almost win a N81! I finished 2nd, and then 3rd in a racing cars game :( . At one side we had Autodesk showing up Maya and Max, and on the other side the Nintendo DS guys. A lot of interesting projects around, and a lot of people interested in our game! and Blender, people couldn’t believe this was made with totally free and open software and also Open Content (like Big Buck Bunny and Apricot). And, like every big event, it finished with people drinking everything from the bar, in my case it was Corona (yep Corona!: )

Blendiberia 2008 in Barcelona!

blendiberia, venomgfx y koexJust like you read it! For the very first time I could assist to the 6th Blender Annual Conference for spanish talking users, this year it took place in Barcelona, Spain.

I’d never expected to go Blendiberia in this travel, and I’m glad to say that this was one of the greatest travels I made!. I met some Blender celebrities like Klópes or the big Javier Belanche (yep, this guy that made the Guia Rapida) himself!, I stayed in Carlos (8tintin)’s home, and went to the Pepe School Land, the animation school by Daniel Martinez Lara!, wich by the way I didn’t see in sunday so from here I send you a big tackle-hug!
Daniel Martinez Lara en Pepe School LandThe videos from his great talk are in 3DPoder. Click here.
I met a lot of people that I only knew from the internet, and also met a lof of new people, new blenderheads and other people from other software feeling like migrating to blender, of course I was there to convince people like an evil marketing guy! :)

But this was not a vacation travel only! (ok, yes, it was : ), I had to pay the trip somehow! So I started to prepare my talk for Saturday afternoon, titled “A Plumifero in Amsterdam“.

venomgfx conferencia 1venomgfx conferencia 2

The idea was to give this “A Plumifero in Amsterdam” talk and share the other Apricot talk with Pablo Martin (Caedes), but he didn’t travel Barcelona so I had to give the 2 entire talks, luckily the two talks were one next to each other so I could mix them, making it easier to cover the 2 hours of talking (actually too easy, they had to tell me that my time was gone!), I was happily showing the characters and the new GLSL previsualization goodies in Blender.

klopes mars y venomgfxThe day after, Sunday morning, was time for 8tintin to present the new features in Blender 2.46, but there was a last moment issue, and it was time for the rescue team to save the conference, “guys, Carlos can’t give the talk, you think you could…” microphone in hand.. “ook let’s do it!”. Showtime for the rescue team: Klopes (also known as Carlos López), Mars Attacks (Belanche, remember me his nicks!), and me.

We ended up giving a quick tutorial-tour through the new particle system, Sculpt/multires, and even soft raytraced shadows!

Once the Blendiberia was finished, we went to a nice restaurant close by, they fill the table with all kind of food!, uff..

What better way to end this fantastic weekend?, I was just in time to see the final between Spain - Germany for the eurocope, and they won!, so I enjoyed the celebrations really close. Sharing some beers with Jandro, Klópes, and 8tintin.

jandro, 8tintin y venomgfxklopes, 8tintin y venomgfx

Apricot Open Game

Uff this blogpost is getting huge!, ok, making the long story short:

In Apricot, we released a playable demo (prototype style), for people to test it, and they did, really well by the way! a lot of detailed feedback that help us a lot, in wich we are basing our tests now to release a new demo soon more complete and stable, that’s how Open Source works! :)

A lot of controversy just because we released for BGE (Blender Game Engine) only, but is just more faster and more accessible for us artists, perhaps the Crystal Space guys will release something later this week, that’s the idea, but is much more complex than just opening a blend file and press “P”. :)

This deserves a separate blogpost just for this, wich I will do soon. You can always be up to date visiting our project’s site: apricot.blender.org

Anyway, that’s all folks! :), what a long blogpost!, I owe it after long time (hope to not to take it as an excuse for non updating soon).

En fin, eso es todo amigos! :) , que post mas largo!, lo debía después de tanto tiempo (espero no tomarlo como excusa para no escribir por un mes o más..).

Hugs!
venomgfx

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